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The texture maps have been designed to create a photorealistic impression of human characters. As the textures are included in a high resolution and uncompressed format, they can be customized to meet the requirements of various kinds of applications.
Layer System
Each texture comes as a 2048x2048 pixel PSD file whose layers are not collapsed. Texture elements like hair, skin, cloth color, cloth structure, drape/folding, joints, buttons, logos, addons etc. are arranged on separate layers. This means that the character texture can easily be modified and customized.

The animation to the right shows this feature exemplified by a section of a texture.
Normalmaps
Each texture has an additional normal bump map in the same size as the diffuse texture. The normal maps have been created in Photoshop with a technique of mixing high polygon sources and converting layers of greyscale height maps.

Each texture also has an additional specular map.
Changeable camouflage
The camouflage patterns which have a great effect on the general look of the character can be altered in the PSD texture files. One of the 16 different camouflage patterns that are included in the library can be applied to every soldier with only a couple of mouse clicks.

Of course its also possible to insert any pattern you created on your own.



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