The face rig consists of 28 bones - many
phonemes and facial expressions are already set up for all characters. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD females and males.
"Complete Characters HD" is available in 3ds Max and Maya file format. Conversions to other file formats will follow (please subscribe to our
newsletter to be notified).
The hair has additional planes with alpha channel opacity for a more realistic look in most of the characters.
Each character has a polycount of between 6700 and 9900 tris (or less when the opacity planes are removed).
The LOD meshes have an average of 3500, 1600 and 850 triangles.
You can download a table with exact
polycounts for each character from the bundle here.
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for
download)
Every character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. An additional texture with alpha channel opacity is added for special elements like the hair.
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer). All of them have one texture variation with a different coloring for the clothing already coming with them.
Normal bump maps and specular maps are also included for every character.
The characters are created in a way that they will still look very good if used with the diffuse map only.