The face rig consists of 28 bones - many phonemes and facial expressions
are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max and Maya file format.
The whole character mesh has a polycount of 12988 tris (or 8481 without helmet and equipment).
The standard LOD meshes have 6661, 3349 and 1589 triangles (4197 / 2065 / 979 tris without helmet and equipment).
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for download
The flashlight, the helmet and the mask are set up in a way that they can be separately removed if required. For the breathing apparatus (SCBA), please note that only the air cylinder, valves, pressure gauge and tubes / connector pieces are detachable - the harness and the back frame cannot be removed.
The character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. The helmet has a separate 1024x1024 texture and the other equipment items are on a additional 1024x2048 and a 512x512 texture.
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example a removable dirt layer, printings and the ambient occlusion layer)
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.