The face rig consists of 28 bones - many
phonemes and facial expressions are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD females and males.
"Complete Characters HD" is available in 3ds Max and Maya file format. Conversions to other file formats will follow (please subscribe to our
newsletter to be notified).
The polygon count of each character is between 6,000 and 7,000 tris.
The LOD meshes have an average of 3300, 1500 and 800 triangles.
You can download a table with exact
polycounts for each character from the bundle here.
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for
download)
Each character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. Some of the characters have an additional texture for the head cloth.
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer). One texture variation with a different coloring for the clothing is already added for every character.
Normal bump maps and specular maps are also included for the characters.
The characters are created in a way that they will still look very good if used with the diffuse map only.