The meshes are included in 3 different polycounts (550, 2500 and 5000 triangle polygons), so they can be utilized for different purposes or used for dynamic LODs.
All three LOD meshes include a bone skeleton and skinning which is optimized for the use in realtime engines. The skin weights are set exclusively on vertex basis
showing complete characters polycounts and bones
Each texture comes with a 2048x2048 pixel PSD file with conserved layers that are arranged in a very clean and easily editable way. Almost all texture elements are arranged on separate layers
showing the photoshop layers in complete characters. This means that the character textures can be easily modified and customized to change the look of the characters.
Additional normal bump maps and specular maps are also included for every character.