The face rig consists of 28 bones - many
phonemes and facial expressions are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max and Maya file format. Conversions to other file formats will follow (please subscribe to our
newsletter to be notified).
The whole character mesh has a polycount of 10881 tris (or 6442 without equpiment/weapons). The LOD meshes have 5429, 2713 and 1396 triangles (3128 / 1512 / 790 tris without equipment/weapons).
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for
download)
The character has a 4096x4096 texture for the body and a 2048x2048 texture for the head. Additional textures for the following elements are included: helmet (2048x2048), equipment (2048x2048), machinegun (2048x2048) and pistol (1024x1024).
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer).
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.